1. 01Observe
  2. 02Classify
  3. 03Compare
  4. 04Decide
  5. 05Explain

Judging Standards

EFVD judging rewards controlled, committed drift driving: line, angle, proximity, chase discipline, fault awareness and clean decision-making.

Line

Hit the judged path

Drivers should follow the intended course and reference points.

Control

Stay committed

Angle, transitions and pace should be controlled and competitive.

Comparison

Evaluate the battle

Judges compare both drivers across lead and chase runs.

Judge Authority and Review Sources

Judges evaluate runs, compare battle advantage, and control decisions during live flow. They may take the time needed, review replays, and use available technical analysis.

Observe

Watch the full context

Judges evaluate line, angle, proximity, corrections, contact and fault.

Compare

Balance both runs

Battle decisions are made from the full lead/chase exchange.

Decide

Final during event

Drivers cannot request judging explanations during live flow. Decision context is usually shared through the broadcast when available. After the event, a driver may request a Free Judging Clarification privately. Any eligible paid protest must be submitted by the event's announced deadline under the Protest and Appeal Guide.

Review sourceHow it may be used
Live viewPrimary event observation from judges and staff during the run.
Replay or broadcastMay be used to review timing, contact, position, course limits or context.
Server contextMay be considered for disconnects, lag, desync or technical interruptions.
Technical analysisAvailable analytics may support judge review.
Driver reportsMay provide context, but drivers cannot demand a specific evidence source or review method.

Qualifying Evaluation

Qualifying measures how well a driver completes the judged course with control, commitment, and accuracy.

CategoryJudging focus
LineFollowing the intended judged path.
Zones and clipsAccuracy and commitment to reference points.
Outside zonesFill posted outside zones with commitment while keeping the car within course limits.
Inside clipsReach posted inside clips without shortcutting, excessive correction or sacrificing drift continuity.
AngleAmount, stability and control.
TransitionsTiming and control during direction changes.
Decel areasUse posted deceleration areas or normal drift control without parking, brake-checking or breaking flow.
FlowMomentum and connection through the course.
CleanlinessAvoiding spins, offs, corrections and major errors.

Qualifying Scores and Tiebreaks

Score calibration separates exceptional runs, clean completed runs, and incomplete runs.

Score rangeTypical run quality
High scoreStrong line, committed angle, clean transitions and few or no visible errors.
Mid scoreCompleted run with noticeable corrections, missed references or reduced commitment.
Low scoreMajor mistakes, poor course accuracy or limited judged value.
IncompleteSpin, stop, major off course or a run that cannot be scored normally.
Tie reviewJudging use
Best run scoreThe driver's highest valid run score sets the primary qualifying rank.
Combined scoreIf best run score is tied, both qualifying runs are added together.
Category valuesBest line, best angle and best style values may separate tied drivers when available.
Unavailable dataIf required scoring data is unavailable, EFVD moves to the next available tiebreaker.
Run quality reviewJudges may review available qualifying context when posted scoring data does not separate the tie.
No valid scoreA no-score run cannot outrank a valid scored run unless the event document defines a different process.

How Battles Are Judged

Battle judging compares how each driver performs in both roles, including the start, initiation, lead run, chase pressure and fault responsibility.

Judged drift criteria begin at the initiation point unless the event briefing states otherwise. Start-line behavior and pre-initiation procedure can still affect restarts or penalties. Line, angle, zones, clips, and tandem advantage are evaluated from initiation onward.

Tandem initiation ruleJudging focus
Stage correctlyDrivers must follow the official start procedure and staging instructions.
Chase jumpChase may be ahead before initiation, but must be behind when crossing the initiation point.
Start abuseRepeated early movement, forced contact or failure to be behind at initiation can create restart, DNF or conduct review.
Lead initiationLead must initiate at the event-specific point and drive the intended judged line without brake-checking, unexpected slowing or forcing a chase mistake.
Committed initiationThree-point initiations, stacked feints or delayed commitment are not permitted unless the event briefing specifically allows them.
Start lane or lane changeIf assigned lanes are used, judges may review unsafe overlap, lane movement or pre-initiation interference as procedure fault.
Contact before initiationContact before initiation triggers restart and may be reviewed if repeated or abusive.
Battle comparisonHow judges separate close battles
Overall advantageJudges compare the full lead/chase exchange. One moment may decide the battle if it creates a major fault, DNF, or decisive advantage.
Lead quality firstA strong chase against a poor lead does not automatically win the battle; judges first determine whether the lead provided a valid, chaseable reference.
Chase qualityClose proximity only matters when the chase maintains control, mimicry and fault awareness. Unsafe proximity can lose value.
Forced vs. unforced errorJudges consider whether a mistake was self-created or forced by the opponent's abnormal pace, line, correction, rejoin, or contact.
Comparable mistakesIf both drivers make mistakes, judges compare severity, location, fault, timing and effect on the battle before deciding or calling OMT.
Lead

Set the standard

Run the intended line with commitment, angle, pace and clean transitions.

Chase

Apply pressure safely

Maintain proximity and mimic the lead without causing avoidable contact.

Advantage

Compare both runs

Judges decide who created the stronger overall battle performance.

Lead Driver Standard

The lead driver sets the judged run and must drive the required line with commitment, pace and control.

Lead standardExpected behavior
InitiationInitiate at the event-specific point without brake-checking or manipulating the chase.
LineFill zones and hit clips according to the event briefing.
AngleMaintain competitive angle without sacrificing control.
PaceDrive a chaseable run without unexpected slowing or avoidable disruption.
Deceleration zonesIf a decel zone is posted, slow in the expected area and return to judged pace without parking or creating an artificial trap.
Decel and controlNormal drift control is allowed, but brake-checking, parking, baiting contact or abnormal deceleration can create lead fault.
Reference consistencyDo not change line, pace or timing between lead runs in a way that manipulates the chase instead of driving the posted course.
Initiation disciplineDo not use three-point initiation, stacked feints or delayed commitment unless the event briefing allows it.
Finish commitmentComplete the judged course in drift through the posted finish marker unless staff or judges call otherwise.
After mistakeIf the lead loses the run, spins, slows or goes offline, they must not block or interfere with the chase.

Chase Driver Standard

The chase driver should mirror the lead as closely as possible while staying controlled and avoiding avoidable contact.

Chase standardExpected behavior
StartChase may leave early, but must be behind when crossing the initiation point.
InitiationEnter with the lead, be in drift by the required marker and avoid contact before initiation.
ProximityApply pressure while leaving enough control margin. Dive-bombing, lunging or forcing contact can create chase fault.
MimicMatch the lead driver's line, angle and transitions where possible.
Offset and timingGood chase position follows the lead's timing and angle instead of shortcutting inside, parking beside the lead or aiming at the door without control.
Reaction to lead errorIf the lead makes a major mistake, the chase should avoid contact when reasonable, continue safely and avoid creating a second fault.
Active chaseA chase that falls away, stops chasing or abandons proximity without cause can lose significant battle value.
PassingPassing is only considered when the lead becomes clearly unchasable and the chase can pass safely on the inside. Partial or forced passes remain chase fault review.

Mistakes and Deductions

Judges classify mistakes by severity, fault and impact on the judged run or battle. Tire-drop deductions depend on the number of tires off and the effect on the run.

IssueTypical judging impact
Small correctionMinor deduction if the run remains controlled.
Major correction or missed zoneLarger deduction or battle disadvantage.
Multiple correctionsRepeated small corrections can become a larger deduction when they show loss of commitment or control.
Three-point initiationMajor deduction, DNF or procedure review unless specifically allowed by the event briefing.
Stacked feint or delayed commitmentCan be treated as manipulated, late or incomplete initiation.
Incomplete initiationMajor deduction or DNF when the driver misses the initiation requirement enough to break the judged run.
Chase not in drift at initiationMajor deduction, DNF or battle disadvantage depending on timing and impact.
StraighteningMajor deduction or DNF when the car loses drift angle enough to break continuity.
Pause in driftA visible pause, stalled slide or dead moment may be judged as reduced flow, major correction or straightening depending on severity.
Re-initiation after straighteningRegaining drift after a major straightening does not erase the original mistake; judges still evaluate the loss of continuity.
Incomplete finishMajor deduction or DNF when the driver stops drifting, shuts down early or fails to complete the judged course to the posted finish marker.
Tire dropThe deduction is scaled by how many tires leave the course and how much the run is affected.
Two tires offUsually a major deduction when it affects line, proximity, control or judged course accuracy.
Four tires offUsually DNF or major fault when the car leaves the judged course enough to invalidate the run.
Boundary lineJudged according to the event document when a specific no-go area, boundary or course-limit line is posted.
Cone or marker contactReviewed by location, severity and effect unless the event document defines a specific consequence.
Unsafe rejoinCan create fault, DNF or DQ review if the driver returns to line unpredictably or interferes with the other driver.
Blocking after mistakeCan create DNF, DQ review or fault assignment even when the original mistake already reduced judged value.
Contact after mistakeA driver who already lost control may still receive additional fault if their recovery, rejoin or blocking causes contact.
Invalid passCan create a major deduction, chase DNF or fault assignment if the lead run was still chaseable, the pass was outside, or the chase forced contact.
Partial passEvaluated as chase positioning unless the pass is safely completed because the lead became unchasable.
Valid inside passMay support lead DNF when the lead creates an unchasable run and the chase passes safely on the inside.
Spin, stop, major off, or unchasable runUsually DNF for that run.
CollisionReviewed for fault, avoidability and effect on the run.
Too close to separateJudges may call One More Time.

When a Run Is DNF

A DNF is used when a run loses enough judged value that it cannot be treated as a completed competitive run.

DNF exampleWhy it matters
Spin or stopThe run is no longer continuous or controlled.
Major off courseThe driver leaves the judged course enough to invalidate the run.
Wrong direction or reverseDriving against flow, reversing on course or recovering in a way that breaks the judged run can create DNF or conduct review.
Unsafe rejoinThe driver rejoins in a way that creates interference, avoidable contact or an unsafe situation.
Unchasable leadThe lead run prevents a fair chase because of a major error or abnormal pace.
Incomplete finishThe driver shuts down, stops drifting or fails to complete the judged course to the posted finish marker.
Wrong procedureThe driver fails to follow required start, staging or run procedure.

When a Restart Is Given

Restarts are controlled by judges and staff. Drivers may stop before the designated restart line if the event uses one, and staff may also call a restart. See the Competition Guide for event procedure.

Restart areaStandard
Before restart pointStopping before the designated restart line can trigger restart procedure when applicable.
After restart pointThe run usually continues unless judges or staff decide otherwise.
ContactContact before initiation triggers restart. Contact after initiation is reviewed under lead/chase fault standards.
Restart abuseStopping without valid cause, baiting contact or repeatedly forcing resets can lead to DNF or conduct review.
Staff callStaff can call hold, reset or restart through the event communication channel.

Collision Review

Contact before the initiation point triggers a restart. After initiation, normal lead/chase fault review applies.

Collision situationReview focusPossible follow-up
Contact before initiationWhether staging, start behavior or closing speed created the contact.Restart and possible note if repeated or abusive.
Incidental contactWhether the touch was light, controlled and did not materially alter either run.May be noted with no major fault if it does not affect line, proximity, control or outcome.
Front-to-rear contactWhether the chase had avoidable closing speed or the lead made abnormal deceleration.Fault assigned to the driver who created the avoidable contact or trap.
Door or side contactWhether the chase held controlled proximity or forced overlap beyond available space.May be incidental, chase fault or shared fault depending on position and effect.
Lead drops line into chaseWhether the lead left the judged line, corrected, rejoined or pinched the chase unexpectedly.Lead fault may apply when the chase had a reasonable and controlled position.
Chase contact after initiationClosing speed, timing, positioning and avoidability.Chase fault, deduction, DNF or battle loss depending on impact.
Lead contact after initiationAbnormal correction, brake-checking, major line drop or unpredictable movement.Lead fault, deduction, DNF or battle loss depending on impact.
Contact after a DNF-level mistakeWhether the affected driver continued, blocked, rejoined or interfered after losing the run.Additional fault, DNF or DQ review can apply even after the original mistake.
Shared, technical or desync contactReplay, stream, server context and whether both drivers contributed.Restart, OMT, no major fault or staff technical handling depending on context.

When One More Time Is Called

Judges call One More Time when they cannot clearly separate the drivers after both runs. EFVD does not set a fixed maximum number of OMT calls; judges decide what the battle requires.

Re-run both

Both runs are repeated

An OMT means both drivers repeat the full lead/chase exchange.

Same order

Lead and chase order usually stays the same

OMT runs repeat the same lead/chase order unless staff or event procedure says otherwise.

No fixed max

Judges control the process

Judges may call the OMTs they need and review available evidence before deciding.

Double DNF

Lead runs considered

If both drivers DNF during an OMT, judges consider the lead for each run and the full available context.

How Decisions Are Communicated

Battle decisions should be clear enough for drivers and viewers to understand the result without interrupting live flow.

DecisionMeaning
Driver ADriver A has the majority judge vote after both runs.
Driver BDriver B has the majority judge vote after both runs.
OMTThe judges cannot separate the drivers clearly enough, or the vote does not create a clear driver majority.
DQ or DNFA procedural, conduct or run-completion issue decides the outcome.
Major fault decidesA spin, unchasable run, unsafe rejoin, invalid pass or avoidable decisive contact can decide the battle without needing equal weight across every category.
No live debateDrivers receive the decision during live flow. After the event, they may request a Free Judging Clarification. Any eligible paid Live Battle Protest must meet the event's announced deadline.

Judge Responsibilities

These standards govern consistency, review, and authority during live decisions.

Consistency

Apply standards evenly

Similar mistakes should be evaluated with similar severity.

Review

Review available evidence

Judges may review replays and available technical analysis before finalizing a call.

Authority

Final during live flow

Drivers cannot request explanations during live flow. Judges may choose to review a decision. Free Judging Clarifications are requested after the event. Eligible paid protests must meet the announced deadline in the Protest and Appeal Guide.

Judging Summary

Judges identify the stronger performance in each run and battle while keeping the event moving.

Drive the course

Line, angle and control matter

The best runs show commitment while staying within the judged requirements.

Respect the decision

Live flow comes first

Drivers should complete the run, accept the call and use the correct process later if needed.

Compete cleanly

Fault matters

Avoidable contact, procedure issues and unchasable runs can decide a matchup.

Policy Changes

Last updated: August 12, 2026. This guide remains effective until EFVD changes it; it does not expire at the end of a season. Staff announce material rule changes through the official EFVD Discord.

Related Guides

Use these guides for event procedure, post-event review, and conduct rules.